3/19/2024 0 Comments Firewatch bad ending![]() ![]() The stuff I said up there is the full answer to this question, but, in short: "No, there aren't really multiple endings. So from how i understand it, there are different dialogues throughout the game, depending on your choices, but that doesn't seem to resolve in multiple different endings. You ran away from your wife and kids because of a gender identity crisis. Beyond that, we've tried to infuse the world with enough space and points of interest for it to be convincing and to stand up to player exploration and curiosity. Spoilers Delilah(the woman you speak to) doesnt exist, shes a figment of Henry(the player characters imagination The people youre running from are Forest Rangers trying to locate you. You aren't going to be unlocking a bunch of endings or finding crafting components or doing "side quests." (All those things are great, but not what this particular game is about.) The world and game are built to support a particular story, which we did our best to tell, and to facilitate two fully-realized characters, which we did our best to outfit with enough player responsiveness to create a meaningful sense of interactivity and realism. It is a narrative game first and foremost. Sometimes the only thing at the end of an adventure is a reminder that it's time to get back to reality and deal with our issues. Life doesn't always give us a nice, neat, feel-good ending. I wont spoil the miniature choose-your-own-adventure introduction that lays out why Henry needs some time as. If people like spending time in the game enough to play it again, I could imagine dedicating more time and energy to poking into all the corners.Īll that said, this isn't The Elder Scrolls or Dragon Age. 1 Axiom808 8:56pm Honestly I see what the creators were going for. Firewatch is at its best when it embraces the loneliness of its wilderness setting. ![]() it's kind of like the ending to The Game. Generally speaking, I suspect people's first playthroughs will be somewhat non-intentional. the actual ending is possibly the lowest point of the game, which is why it sucks since the rest of the game is great, the game is obviously about the journey more than the destination so i don't hold it against it as much as i could, but i hoped there would be some greater twist or meaning behind it. I think it would be hard to find "everything" unless you have explored the world pretty thoroughly and know your way around the map. Most of the people I've seen play through the entire game have found different instances of these things. There are also locations and things to find in the world that are not required by or even related to the main story of the story. That's one of the big things that will differentiate multiple playthroughs. Originally posted by chrisremo:There is far more dialogue in the game than you could ever see in a single playthough, and much of that different dialogue is mutually exclusive, which means if you say one thing rather than another thing, it will affect what happens next, and you can't go back and "change what you said".
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